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The first commercial slot cars were made by Lionel USA and appeared in their catalogues from , [5] drawing power from a toy train rail sunk in a trough or wide slot between the rails.

Production was discontinued after Sporadically over the next forty years, several other electrically powered commercial products came and went.

For guidance, the cars were clamped to a single center rail, or tethered from the center of a circular track, then they were started and let go for timed runs.

There was no driver control of either the speed or steering, so "gas car" racing was largely a mechanic's hobby. In —, several clubs in the U.

By , even the pioneer rail-racing clubs had begun to switch to slots. In , Minimodels UK converted its Scalex later, clockwork racers to electricity, creating the famous Scalextric line of slot-guided models, [18] and Victory Industries UK introduced the VIP line, [19] [20] both companies eventually using the new plastic-molding technologies to provide controllable slot racers with authentic bodies in scale for the mass market.

Both lines included versatile sectional track for the home racer - or the home motorist; VIP produced sports cars and accessories slanted toward a "model roadways" theme, [21] while Scalextric more successfully focused on Grand Prix racing.

As Scalextric became an instant hit, American hobbyists and manufacturers were adapting car models to slots, [23] and British-American engineer Derek Brand developed a tiny vibrator motor small enough to power model cars roughly in scale with HO and OO electric trains.

The tiny cars fascinated the public, and their cost and space requirements were better suited to the average consumer than the larger scales.

In only a year or two, Scalextric's cars and Aurora's "Model Motoring" HO line had set off the "slot car craze" of the s.

The slot car craze was largely an US phenomenon, [25] but, commercially, it was a huge one. In , after a million and a half [24] had been produced, Aurora replaced the trouble-prone vibrator cars with an innovative flat- commutator "pancake" motor, [26] also created by Brand, and what is probably the best-selling slot car in history, the Aurora Thunderjet was born.

Faller Germany produced it for sale in Europe, and competing companies tried in vain to match the speed and reliability of Brand's design.

The Thunderjets and their improved versions, the AFX , sold in the tens of millions, [27] completely dominating the HO market for almost a decade, until challenged by the Tyco cars in the early s.

By the late s the slot car boom was well over, the model train tie-ins and miniature motoring concepts largely forgotten, and the market returned to the more serious racing hobbyist, with local and national racing organizations evolving to set standards and rules for different classes of competition.

Technological innovation brought much higher speeds in all scales, with faster motors, better tires, and traction magnets to hold the cars down in curves, though some of the s enthusiasts thought that slot racing had become too specialized for the casual hobbyist, and fondly remembered the more primitive cars of their youth as not so fast, but more fun.

In the s, computer design and methods of printing on 3-D objects helped create much more detailed and authentic models than the simple shapes and rudimentary graphics of the slot car boom.

In addition, newly manufactured replicas of Aurora's HO slot cars of the s and s appeared on the market and consumers gained the option of racing either the modern high-tech wondercars or the more basic designs of an earlier time.

In , the Digital Command Control DCC systems, which had revolutionized model railroading in the s, began to appear in slot cars, offering the ability to race multiple cars per lane with more realistic passing.

The DMX track has a series of parallel slots, allowing drivers to choose lanes on the inside, middle or outside of the raceway, passing or blocking other racers.

DMXslot cars have a rotating mechanism underneath each car with four pins that retract and protrude as the driver commands the car to move left or right.

A number of technological developments have been tried over the years to overcome the traditional slot car's limitations. Most lasted only a few years, and are now merely historical curiosities.

Around , AMT 's Turnpike system USA used multiple electrical pickups within the slot to allow drivers to control, to a limited extent, the steering of special cars.

In the late s the Arnold Minimobil system Germany , also marketed as the Matchbox Motorway UK , used a long hidden coil, powered by track-side motors, to move die-cast or plastic cars down the track via a slot and detachable pin.

Cars in different lanes could race, but cars in the same lane moved at the same speed, separated by a fixed distance. Also in the '60s Eldon Industries, Inc.

The cars and transformer used diodes to separate the control signals from the hand controllers that allowed for both cars to run independently in the same lane.

In the mid and late s several manufacturers including Aurora , Lionel and Ideal USA introduced slotless racing systems that theoretically allowed cars to pass one another from the same lane.

Most used a system of multiple power rails that allowed one car to speed up momentarily and move to the outside to pass. Though briefly successful as toy products, none of these systems worked well enough to be taken up by serious hobbyists.

In , a number of traditional slot car manufacturers introduced digital control systems, which enable multiple cars to run in the same lane and to change lanes at certain points on the course.

Digitally coded signals sent along the power strips allow each car to respond only to its own controller. In addition, imaginative manufacturers have used the slot track system to allow the racing of a variety of unusual things, including motorcycles, [1] boats, [30] airplanes, [31] spacecraft, [31] horses, [1] fictional and cartoon vehicles, [24] snowmobiles, [24] and futuristic railroad trains.

The first sectional slot tracks from Scalextric and VIP were molded rubber and folded metal, respectively, but modern slot tracks fall into two main categories: plastic tracks and routed tracks.

Plastic tracks are made from the molded plastic commercial track sections. Sectional track is inexpensive and easy to assemble, and the design of the course can be easily changed.

The joints between the sections, however, make a rough running surface, prompting the derisive term "clickety-clack track". The many electrical connections cause voltage drop and contribute to more frequent electrical problems.

Check out all the features below that add to the thrill and realism of racing with this set. Out of stock. Most Scalextric cars, from to current date, can be converted to digital operation.

The conversion This set combines two fantastic liveries along with The popular VW Panelvan has been used for a variety of purposes for many years.

One common use was as a race support vehicle such as the Panelvan modeled here. Produced in striking First introduced in , the second generation Chevrolet Camaro became an American motoring icon.

Wrapped in the suitably patriotic livery of the Stars and Stripes, this The E-type needs no introduction, and this fantastic looking machine is a star of both screen and road!

The car is in a period correct Presented here in a glossy black finish, this iconic This car is equipped with working headlights and taillights. When the going gets tough, our great value Scalextric Super Resistant series is more than up to the challenge.

The new shape for our Grand Prix single seaters are ideal fun for junior racers The conversion only requires a small screw-driver and takes less than sixty seconds to perform.

This car comes in plain white un-decorated plastic, ideal for you at home to add your own customized livery onto! The Chevrolet Monte Carlo formed part of the Each pack includes 6 replacement braids.

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Show only see all. Returns Accepted. Completed Items. Sold Items. By , even the pioneer rail-racing clubs had begun to switch to slots.

In , Minimodels UK converted its Scalex later, clockwork racers to electricity, creating the famous Scalextric line of slot-guided models, [18] and Victory Industries UK introduced the VIP line, [19] [20] both companies eventually using the new plastic-molding technologies to provide controllable slot racers with authentic bodies in scale for the mass market.

Both lines included versatile sectional track for the home racer - or the home motorist; VIP produced sports cars and accessories slanted toward a "model roadways" theme, [21] while Scalextric more successfully focused on Grand Prix racing.

As Scalextric became an instant hit, American hobbyists and manufacturers were adapting car models to slots, [23] and British-American engineer Derek Brand developed a tiny vibrator motor small enough to power model cars roughly in scale with HO and OO electric trains.

The tiny cars fascinated the public, and their cost and space requirements were better suited to the average consumer than the larger scales.

In only a year or two, Scalextric's cars and Aurora's "Model Motoring" HO line had set off the "slot car craze" of the s. The slot car craze was largely an US phenomenon, [25] but, commercially, it was a huge one.

In , after a million and a half [24] had been produced, Aurora replaced the trouble-prone vibrator cars with an innovative flat- commutator "pancake" motor, [26] also created by Brand, and what is probably the best-selling slot car in history, the Aurora Thunderjet was born.

Faller Germany produced it for sale in Europe, and competing companies tried in vain to match the speed and reliability of Brand's design.

The Thunderjets and their improved versions, the AFX , sold in the tens of millions, [27] completely dominating the HO market for almost a decade, until challenged by the Tyco cars in the early s.

By the late s the slot car boom was well over, the model train tie-ins and miniature motoring concepts largely forgotten, and the market returned to the more serious racing hobbyist, with local and national racing organizations evolving to set standards and rules for different classes of competition.

Technological innovation brought much higher speeds in all scales, with faster motors, better tires, and traction magnets to hold the cars down in curves, though some of the s enthusiasts thought that slot racing had become too specialized for the casual hobbyist, and fondly remembered the more primitive cars of their youth as not so fast, but more fun.

In the s, computer design and methods of printing on 3-D objects helped create much more detailed and authentic models than the simple shapes and rudimentary graphics of the slot car boom.

In addition, newly manufactured replicas of Aurora's HO slot cars of the s and s appeared on the market and consumers gained the option of racing either the modern high-tech wondercars or the more basic designs of an earlier time.

In , the Digital Command Control DCC systems, which had revolutionized model railroading in the s, began to appear in slot cars, offering the ability to race multiple cars per lane with more realistic passing.

The DMX track has a series of parallel slots, allowing drivers to choose lanes on the inside, middle or outside of the raceway, passing or blocking other racers.

DMXslot cars have a rotating mechanism underneath each car with four pins that retract and protrude as the driver commands the car to move left or right.

A number of technological developments have been tried over the years to overcome the traditional slot car's limitations. Most lasted only a few years, and are now merely historical curiosities.

Around , AMT 's Turnpike system USA used multiple electrical pickups within the slot to allow drivers to control, to a limited extent, the steering of special cars.

In the late s the Arnold Minimobil system Germany , also marketed as the Matchbox Motorway UK , used a long hidden coil, powered by track-side motors, to move die-cast or plastic cars down the track via a slot and detachable pin.

Cars in different lanes could race, but cars in the same lane moved at the same speed, separated by a fixed distance. Also in the '60s Eldon Industries, Inc.

The cars and transformer used diodes to separate the control signals from the hand controllers that allowed for both cars to run independently in the same lane.

In the mid and late s several manufacturers including Aurora , Lionel and Ideal USA introduced slotless racing systems that theoretically allowed cars to pass one another from the same lane.

Most used a system of multiple power rails that allowed one car to speed up momentarily and move to the outside to pass.

Though briefly successful as toy products, none of these systems worked well enough to be taken up by serious hobbyists. In , a number of traditional slot car manufacturers introduced digital control systems, which enable multiple cars to run in the same lane and to change lanes at certain points on the course.

Digitally coded signals sent along the power strips allow each car to respond only to its own controller. In addition, imaginative manufacturers have used the slot track system to allow the racing of a variety of unusual things, including motorcycles, [1] boats, [30] airplanes, [31] spacecraft, [31] horses, [1] fictional and cartoon vehicles, [24] snowmobiles, [24] and futuristic railroad trains.

The first sectional slot tracks from Scalextric and VIP were molded rubber and folded metal, respectively, but modern slot tracks fall into two main categories: plastic tracks and routed tracks.

Plastic tracks are made from the molded plastic commercial track sections. Sectional track is inexpensive and easy to assemble, and the design of the course can be easily changed.

The joints between the sections, however, make a rough running surface, prompting the derisive term "clickety-clack track".

The many electrical connections cause voltage drop and contribute to more frequent electrical problems. For a permanent setup, the joints can be filled and smoothed, and the power rails soldered together or even replaced with continuous strips, but the surface is seldom as smooth as a good routed track.

Routed tracks have the entire racecourse made from one or a few pieces of sheet material traditionally chipboard or MDF , but sometimes polymer materials with the guide-slots and the grooves for the power strips cut directly into the base material using a router or CNC machining.

This provides a smooth and consistent surface, which is generally preferred for serious competition.

Power for most slot car tracks comes from a power pack. Power packs contain a transformer, which reduces high voltage house current to a safe 12 to 20V, depending on car type and usually a rectifier, which changes AC to DC, for cooler running and simpler motors.

High-capacity lead-acid batteries are sometimes used for hobby slot cars. Toy race sets may use dry cell batteries at 3 to 6 volts. Controllers "throttles" vary car speed by modulating the voltage from the power pack.

They are usually hand-held and attached by wires to the track. Besides speed control, modern racing controllers usually feature an adjustable "brake", "coast", and "dial-out".

Braking works by temporarily connecting the rails together by a switch or via a resistor for reduced braking ; this converts the car's motor into a generator, and the magnetic forces that turned the motor are now slowing it down.

Coast allows a certain amount of power to continue to the track after the driver has "let-off" which would otherwise cut all power to the car.

A dial-out allows the driver to limit the maximum power that can reach the car. The early rail-car tracks used telegraph keys, model-train rheostats and other improvised means to control car speed.

The first commercial race sets used handheld controllers with a thumb-button; like the telegraph key, these were either on or off, requiring the driver to "blip" the throttle for intermediate speeds.

Later versions had an intermediate speed, and one late version used a buzzer mechanism to provide full-range speed control.

From to about , most HO slot sets had a table-mounted controller with a miniature steering wheel or simple dial-knob operating a rheostat variable resistor , which gave precise control throughout the car's speed range.

This type could be left on a particular speed setting, making it very suitable for model highway layouts, but they were awkward for racing.

Around , handheld rheostats began to appear. Most early examples had vertical, thumb-operated plungers with the rheostat in the grip. Less common styles included a horizontal thumb-plunger and a full-grip squeeze controller.

In , Russkit introduced the trigger-operated pistol grip controller. The pistol grip quickly became the standard rheostat-controller style both for race sets and serious hobbyists, and has remained so to the present day.

Control is by the index finger, and the heat-generating rheostat is above the grip for comfort and effective ventilation. For good response, rheostats must be matched to the particular cars involved.

To race different classes of cars, several controllers with different resistance ratings are often required. In the s, electronic additions to the rheostat controllers became popular, which allowed them to be tuned to the particular car being raced.

Some modern electronic controllers dispense with the rheostat altogether, and can be used for all classes and types of car. Digital slot cars generally use a controller that is trigger operated, though the rheostat housing is replaced by a slim bulge containing the electronics.

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