Scopa King

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Scopa King ist unsere Version des traditionellen Kartenspiels. Hierbei müssen Sie versuchen, einen Computergegner in einem schnellen Spiel zu überlisten. Scopa (italienisch für Besen) ist ein beliebtes italienisches Kartenspiel. Gespielt wird üblicherweise mit dem italienisch-spanischen Blatt. Dieses existiert in. Sie das traditionelle italienische Kartenspiel „Scopa” (italienisch für Besen) und kehren Sie die Karten vom Tisch. Spielen Sie „Scopa King”. Um dich mit Scopa zu verbinden, registriere dich noch heute für Facebook. Anmelden. oder. Registrieren · Über Scopa King. Aktueller Wohnort und Heimatort. Down With the King Card Game bei kiracleaning.be | Günstiger Preis | Kostenloser Versand ab 29€ für ausgewählte Artikel. Scopa Card Game. 3,2 von 5 Sternen​.

Scopa King

Sie das traditionelle italienische Kartenspiel „Scopa” (italienisch für Besen) und kehren Sie die Karten vom Tisch. Spielen Sie „Scopa King”. Ricordi le partite a carte sotto casa o fuori da scuola a Scopa con gli amici? Noi le ricordiamo ed è con questo spirito che abbiamo creato Scopa Più proprio per. Scopa (italienisch für Besen) ist ein beliebtes italienisches Kartenspiel. Gespielt wird üblicherweise mit dem italienisch-spanischen Blatt. Dieses existiert in.

This is Scopa for two players in which extra points can be scored by declaring certain three-card combinations. The possible declarations are:.

In order to score, a bazzica or a bazzicotto must be declared immediately after a three-card deal, before the next card is played, and the cards must be shown.

If both players declare a bazzica or bazzicotto only the better one scores. For this purpose:. The page web. The removal of the Twos is said to add spice to the game, since without them it is less easy to form sets of cards that add up to 7.

There can be two players or four players in fixed partnerships. The initial deal is 3 cards to each player and 4 cards to the table.

With two players the second, third and fourth deals of the hand are 3 cards each, and the last two deals 4 cards each. With four players the second deal is 3 cards each and the third deal just 2 cards each.

The play and scoring are the same as in basic Scopa except that capturing is not compulsory. It is legal to play a card and leave it on the table without capturing even if its value matches a card or set of cards already on the table.

Games are usually played to 21 points, but the target may be set at 16 or 11 instead if all agree. Chkobba is the Tunisian version of Scopa, brought there by migrants from Italy.

This variant has also become popular in France, which has strong connections with Tunisia. A French suited pack of 40 cards is used, with no 10s, 9s or 8s.

This reversal of the Queen and Jack is found in several Mediterranean games that were adapted from games played with Latin suited cards, in which the second highest picture card is always a man riding a horse, and the lowest picture is in some cases a female servant.

There are two players, or four players in two teams of two, partners sitting opposite each other. The direction of play is anticlockwise. The dealer shuffles, and the dealer's right-hand opponent cuts, draws one card form the pack, looks at it and may either keep it as the first card of their hand or place it face up on the table as the first card of the layout.

The dealer then completes the initial deal so that each player has three cards and there are four face up on the table.

So if the first player took the drawn card as a hand card, the dealer will give two more cards to the first player, three to each other player and deal four face up to the table.

If the drawn card was placed in the table layout, the dealer will give three cards to each player and three more to the table. If there are three or four equal valued cards in the initial table layout the cards are gathered up, shuffled and dealt again.

A turn consists of playing one card from hand to the table. If the played card matches a single card on the table or the total of a set of table cards, the played card and one matching card or set of cards is captured and stored face down by the capturing player or team.

Capturing is compulsory. If a card is played that matches both a single card and the sum of a set of cards, a single card must be captured, not a set.

If the played card does not match any card or set it remains face up on the table where it can be captured by a later player. When all players have played their cards, three more cards are dealt to each player but no more to the table.

Capturing all the cards from the layout leaving it empty is called a chkobba. The played card is turned face up in the player or team's capture pile as a reminder to score a point for this.

After six deals two players or three deals four players , when all the cards have been played, any face up cards remaining on the table are collected by the last player or team that made a capture.

This does not count as a chkobba , and as in Italian Scopa the dealer can never score a chkobba with the very last card played, even if it matches the total of the cards on the table.

The turn to deal passes to the right and further deals are played until a player or team has 21 points or more.

The player or team with more points then wins. In the case of a tie another deal is played. Players may agree a different target score, such as 11 or 31, for a shorter or longer game.

The French Wikipedia page on Chkobba gives the Arabic terms for the cards and scores. The Italian Wikipedia page on Scopa includes a number of variants.

The Italian site Tretre provided rules of Scopa, Scopone and several variants. The Scopa program at the Solitari con le Carte site can now be played in any web browser.

You can download a freeware Scopa program from Thanos Card Games. Scopa and Net. Chkobba, online programs for play against live opponents.

They can be used both on desktop computers and on mobile devices of several types. Players and Cards The basic game of Scopa described on this page is most often played by two people.

For the purposes of capturing, the cards have values as follows: King 10 Horse or Queen 9 Jack 8 7, 6, 5, 4, 3, 2 face value Ace 1 Players in North America can obtain Italian cards of various regional patterns from TaroBear's Lair.

Deal The first dealer can be chosen by any convenient method - for example some players deal the cards around the table one at a time face up until the King of coins diamonds appears and the player who receives this card deals first.

Play The non-dealer the player to dealer's right if there are more than two players plays first and the turn to play alternated or passes to the right.

If the played card is equal in value to one of the face up cards on the table, it captures that card.

If there are several matching cards the player must choose just one of those cards to capture. If the played card does not match the value of any single face up card, but is equal to the sum of the values of a set of two or more cards, the player captures that set of cards.

If there is more than one such set, the player chooses which set to capture. Sedetevi al tavolo e iniziate una partita di Crazy Eights.

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Installa la plugin per Flash. Installa la plugin per Shockwave. Scrivi alla Redazione. Cerchi una chat italiana gratuita? Other versions of the prime's point scale exist.

Most use the same ranking of cards but have variant scores, e. A variant that is popular in America but disliked by purists is to award the prime to the person with the most sevens, or the person with the most sixes if there is a tie, down to aces, and so on.

Obviously, the seven of coins is the most valuable card in the deck, as it alone contributes to all the four points. A player or team can win the "prime" even with only one seven but other useful cards.

Therefore, it is a common tactic, while playing the game, to capture aces and sixes whenever possible. Likewise, if a player is holding a six and there are an ace, a two, a four, and a five on the table, they should choose the five plus the ace, unless they have already taken the seven or the six of the suit of the ace and unless one of the two remaining cards is of the coins suit and they haven't made the point of coins yet.

In addition to the four standard points called "punti di mazzo", literally "deck's points" , teams are awarded additional points for every "scopa" they took during game play.

A scopa is awarded when a team manages to sweep the table of all cards. That is, if the table contains only a 2 and a 4, and player A plays a 6, player A is awarded a scopa.

Clearing the table on the last play of the last hand of a round does not count as a scopa. The game is played until one team has at least 11 points and has a greater total than any other team.

No points, including scopa points, are awarded mid-round; they are all calculated upon completion of the round.

For that reason, if the current score is 10 to 9, and the team with 10 points captures the seven of coins or a scopa, the team cannot immediately claim victory.

It is still possible that the opposing team could end up with a tied or higher score once all points are calculated.

In some Italian cities before the game the players can agree to play with the "cappotto" variant, in that scenario if a player is winning 7 points to 0, the game can be considered over and the player does not have to reach the total of 11 points.

It is also possible to agree on a different score, usually with increments of five or ten, e. Traditionally, one card from a sweep is turned face up in the captured cards, to remind players while calculating points that a scopa was won, and to taunt them.

Many players deal the initial table cards in a 2x2 square. There are many variations of scopa. Since there are no formal rules, it is good manners to agree with the other players on the rules that are to be used before starting a game.

Many of the variations here can be combined. For example, a common variant in the Milan area combines "Scopone scientifico", "Scopa d'Assi" and "Napola".

When playing with a standard card pack with French suits, 12 cards need to be removed from the deck. Easiest for most new players is to remove the face cards, and therefore play with cards ranging numerically from one through ten.

More traditional is to remove the eights, nines, and tens from the deck, which yields the card "Milanese" deck.

With the Milanese deck the Jack is 8, the Queen is 9, and the King is 10 note that in some Neapolitan decks, the Jack is called "Lady" and is worth 8.

Regardless of which cards are removed, the diamonds suit is used for the Italian coin suit, making capturing the most diamonds and the seven of diamonds each worth a point.

In this variation of the game, playing an Ace captures all cards currently on the table and does not count as a scopa.

Depending on other chosen variants, it can happen that an ace is already on the table when one draws an ace. Rules vary as to whether or not the player will take all the cards, but usually the player takes only the ace already on the table.

This event, that every player will try to avoid, is called burning an ace. The game of Scopone is based on Scopa. In this game, which must be played in 2 teams of 2, players are dealt all nine of their cards at the start of each round.

Play proceeds around the table until all players have played all of their cards. In another form of the game, the scopone scientifico , the players are dealt ten cards each so that none is left.

In this variation also known as Scopone trentino , a team capturing the ace, two, and three of coins achieves the Napola aka Napula and is awarded additional points equal to the highest consecutive coin they obtain, e.

Because of the higher number of points awarded per game, the game is played until one team has 21 points, rather than

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The dealer deals them out one card at a time, in a counter-clockwise direction, beginning with the player to their right.

During this deal, the dealer will also place four cards face up on the table. A table card may be dealt before the deal begins, immediately after dealing a card to themselves but before dealing to the next player, or after dealing all players all three cards.

As it is impossible to sweep in a game where the initial table cards include three or four kings, such a deal is considered invalid.

The cards are re-shuffled, and the dealer deals again. The player to the dealer's right begins play. This player has two options: Either place a card on the table, or play a card to capture one or more cards.

A capture is made by matching a card in the player's hand to a card of the same value on the table, or if that is not possible, by matching a card in the player's hand to the sum of the values of two or more cards on the table.

In both cases, both the card from the player's hand and the captured card s are removed and placed face down in a pile in front of the player.

These cards are now out of play until scores are calculated at the end of the round. If by capturing, all cards were removed from the table, then this is called a scopa, and an additional point is awarded at the end of the round.

Note that it is not legal to place on the table a card that has the ability to capture. For example, if a 2 and a 4 are on the table and a player holds a 6, the player must either take that trick or play a different card from their hand.

In any circumstance in which a played card may capture either a single or multiple cards, the player is forced to capture only the single card.

For example, if the cards on the table are 1, 3, 4, and 8 Knave, or Fante in Italian , and the player plays another Knave, the player is not allowed to capture the 1, 3, and 4, even though their total does add up to 8.

Instead, the player is only allowed to capture the Knave. After all players have played all three cards, the dealer deals out three more cards to each player, again beginning with the player to their right.

That player then begins play again. No additional cards are dealt to the table. This process is repeated until no cards remain in the deck.

After the dealer has played the final card of the final hand of the round, the player who most recently captured is awarded any remaining cards on the table, and points are calculated for each player or team.

If no team has yet won the game, the deal moves to the right. The new dealer shuffles and deals the cards as described above. Points are awarded at the completion of each deal.

If playing in teams, the team members combine their captured cards before counting to calculate points. Players get one point for each "scopa". If two or more teams or players capture the same number of cards, same number of coin cards, or the same prime value, no point is awarded for that result, e.

The "prime" for each team is determined by selecting the team's "best" card in each of the four suits, and totaling those four cards' point values.

When calculating the prime, a separate point scale is used. The player with the highest number of points using this separate point scale gets one point toward the game score.

Other versions of the prime's point scale exist. Most use the same ranking of cards but have variant scores, e. A variant that is popular in America but disliked by purists is to award the prime to the person with the most sevens, or the person with the most sixes if there is a tie, down to aces, and so on.

Obviously, the seven of coins is the most valuable card in the deck, as it alone contributes to all the four points.

A player or team can win the "prime" even with only one seven but other useful cards. Therefore, it is a common tactic, while playing the game, to capture aces and sixes whenever possible.

Likewise, if a player is holding a six and there are an ace, a two, a four, and a five on the table, they should choose the five plus the ace, unless they have already taken the seven or the six of the suit of the ace and unless one of the two remaining cards is of the coins suit and they haven't made the point of coins yet.

In addition to the four standard points called "punti di mazzo", literally "deck's points" , teams are awarded additional points for every "scopa" they took during game play.

A scopa is awarded when a team manages to sweep the table of all cards. That is, if the table contains only a 2 and a 4, and player A plays a 6, player A is awarded a scopa.

Clearing the table on the last play of the last hand of a round does not count as a scopa. The game is played until one team has at least 11 points and has a greater total than any other team.

No points, including scopa points, are awarded mid-round; they are all calculated upon completion of the round. For that reason, if the current score is 10 to 9, and the team with 10 points captures the seven of coins or a scopa, the team cannot immediately claim victory.

It is still possible that the opposing team could end up with a tied or higher score once all points are calculated. In some Italian cities before the game the players can agree to play with the "cappotto" variant, in that scenario if a player is winning 7 points to 0, the game can be considered over and the player does not have to reach the total of 11 points.

It is also possible to agree on a different score, usually with increments of five or ten, e. Traditionally, one card from a sweep is turned face up in the captured cards, to remind players while calculating points that a scopa was won, and to taunt them.

Many players deal the initial table cards in a 2x2 square. There are many variations of scopa. Since there are no formal rules, it is good manners to agree with the other players on the rules that are to be used before starting a game.

Many of the variations here can be combined. For example, a common variant in the Milan area combines "Scopone scientifico", "Scopa d'Assi" and "Napola".

When playing with a standard card pack with French suits, 12 cards need to be removed from the deck. Easiest for most new players is to remove the face cards, and therefore play with cards ranging numerically from one through ten.

More traditional is to remove the eights, nines, and tens from the deck, which yields the card "Milanese" deck. With the Milanese deck the Jack is 8, the Queen is 9, and the King is 10 note that in some Neapolitan decks, the Jack is called "Lady" and is worth 8.

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Scopa King Video

How to play Italian cards part two: Scopa

Scopa King Beschreibung

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